Type | immersive technology |
Course | varies |
Impact | economic growth • cultural transformation • innovation |
Variations | augmented reality • mixed reality |
Popularized | late 20th century |
Applications | entertainment • education • therapy • training • social interaction |
Place of origin | |
Region or state | California |
Main ingredients | VR headset • sensors • computer • software |
Serving temperature | Not applicable |
Ethical and legal questions |